//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
// Portions Copyright (c) 2014 James S Urquhart
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "platform/platform.h"
#include "platform/threads/semaphore.h"

struct PlatformSemaphore
{
   S32 count;
};

Semaphore::Semaphore(S32 initialCount)
{
   bool ok;
   PlatformSemaphore* semaphore = new PlatformSemaphore();
   
   semaphore->count = initialCount;
   mData = semaphore;
}

Semaphore::~Semaphore()
{
   delete mData;
}

bool Semaphore::acquire( bool block, S32 timeoutMS )
{
   return true;
}

void Semaphore::release()
{
}
